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A tiny thumbnail of the cover art for the comics series Alt★Hero
Alt★Hero
88 episodes
by Vox Day
The dawn of the era has led to a new arms race, albeit one that involves superhumans instead of super weapons. But while the United States has signed the Singapore Convention allowing the United Nations control over its superhumans, its biggest military rivals have not. So when the Commandant of the U.S. Marine Corps learns that a team of Chinese superheroes is operating on the North American continent, he has no choice but to call in the Force Recon team of secret superhumans whose existence is not even known to the Pentagon. Alt★Hero is the first in an exciting new line of superhero comics from Arkhaven Comics.
356542 views29383 likes
A tiny thumbnail of the cover art for the comics series Midnight's War
Midnight's War
77 episodes
by Vox Day
In the year 8466 of the Cainite calendar, in the aftermath of a catastrophic global economic crisis, the vampire tribes came out of the shadows for the first time in more than 2,600 years and revealed themselves to an unsuspecting humanity. With near-complete control of the media, the national governments, the global financial system, and most of the major international institutions, most of humanity was helpless to resist the vampiric bid for power. But drawing inspiration from the crusading orders of the Middle Ages, twelve young men joined together in a new military order, The Knights of Saint Michael and of the Catacombs of Rome. Armed with little more than their faith and blood that is poison to their enemies, The Knights of Saint Michael wage a desperate war against the vampire lords of the midnight world.
351646 views29757 likes
A tiny thumbnail of the cover art for the comics series Chuck Dixon Presents: Adventure
Chuck Dixon Presents: Adventure
116 episodes
by The Legend Chuck Dixon
Chuck Dixon Presents: Adventure is a historical series of restored adventure comics from the Golden Age that have been personally selected by the legendary Chuck Dixon.
71453 views10180 likes
A tiny thumbnail of the cover art for the comics series A Mind Programmed
A Mind Programmed
71 episodes
by Vox Day
The Greater Terran Ascendancy finds itself facing a historic crisis when the Shiva-class cruiser ATSV Rigel goes missing during a routine patrol through the Kantillon sector. Fortunately, the Ascendancy Intelligence Directorate's top operative, Daniela York, is on the scene.
48314 views1842 likes
A tiny thumbnail of the cover art for the comics series Full of Eyes
Full of Eyes
70 episodes
by WisePathBooks
The purpose of this series is to help you see (by faith), savor (as all satisfying food to your soul), and sing (in all of life) the beauty of the One True God as he is revealed in the crucified and risen Jesus throughout all of Scripture. This is not an arbitrary goal since the God for whom we—and all things—exist is communicated to his creation with definitive authority in the incarnate Son (John1:14,18), and with climactic finality at the cross (John 8:28, 17:1,5). The implication that derives from this truth is simple and yet, like the wardrobe in C.S. Lewis’ Chronicles of Narnia, contains worlds of glory within it: if we would know the glory, the beauty, the identity of the One True God, we look to the resurrection-illuminated cross of Jesus Christ. - by Christopher Powers (www.FullOfEyes.com)
26265 views1535 likes
A tiny thumbnail of the cover art for the comics series The Thanesman Chronicles
The Thanesman Chronicles
27 episodes
by V. A. Boston
Betrayal. Brotherhood. Romance. To the half-fae Asgradi, loyalty is the chieftain of virtues. When the unthinkable happens and his own council betrays him, High Thane Witheric responds with the even more unthinkable: seeking help from the inferior race of humankind. With only his closest friend and right hand man, his Thanesman Restag, at his side, Thane and Thanesman risk the coming winter, the monsters of their wild Northlands, and their own people’s blood wars, racing south for sanctuary. Will they reach help or fall to their brutal lands? And if they do survive, what future awaits them in the human-ruled south? Find out in the first book in The Thanesman Chronicles.
3630 views
A tiny thumbnail of the cover art for the comics series Quantum Mortis
Quantum Mortis
73 episodes
by Vox Day
The independent planet of Rhysalan provides Sanctuary to 1,462 governments-in-exile. It is the responsibility of the Xenocriminology and Alien Relations department of the Military Crimes Investigation Division to keep a firm leash on the hundreds of thousands of xenos residing on-planet. Assassinations, revolutions, civil wars, and attempted planetary genocides are all in a day's work for Chief Warrant Officer Graven Tower, MCID-XAR. In addition to a missile-armed aerovar, his trusty Sphinx CPB-18, and MCID's extremely liberal policies concerning collateral damage and civilian casualties, Chief Tower is assisted by his extreme xenophobia as well as a military-grade augmented machine intelligence that believes it has found God. QUANTUM MORTIS is an action-packed Mil-SF mystery series.
114922 views11845 likes
A tiny thumbnail of the cover art for the comics series Riot Town, USA
Riot Town, USA
52 episodes
by Dr. Rev. D.B.R.
"You are now leaving flyover country." Riot Town is an original webcomic satirizing recent & current events, largely inspired by my experiences surviving a decade in Portland, OR. Follow on Gab: @RiotTownUSA
81089 views2657 likes
A tiny thumbnail of the cover art for the comics series Alt★Hero
Alt★Hero
88 episodes
by Vox Day
The dawn of the era has led to a new arms race, albeit one that involves superhumans instead of super weapons. But while the United States has signed the Singapore Convention allowing the United Nations control over its superhumans, its biggest military rivals have not. So when the Commandant of the U.S. Marine Corps learns that a team of Chinese superheroes is operating on the North American continent, he has no choice but to call in the Force Recon team of secret superhumans whose existence is not even known to the Pentagon. Alt★Hero is the first in an exciting new line of superhero comics from Arkhaven Comics.
356542 views29383 likes
A tiny thumbnail of the cover art for the comics series Midnight's War
Midnight's War
77 episodes
by Vox Day
In the year 8466 of the Cainite calendar, in the aftermath of a catastrophic global economic crisis, the vampire tribes came out of the shadows for the first time in more than 2,600 years and revealed themselves to an unsuspecting humanity. With near-complete control of the media, the national governments, the global financial system, and most of the major international institutions, most of humanity was helpless to resist the vampiric bid for power. But drawing inspiration from the crusading orders of the Middle Ages, twelve young men joined together in a new military order, The Knights of Saint Michael and of the Catacombs of Rome. Armed with little more than their faith and blood that is poison to their enemies, The Knights of Saint Michael wage a desperate war against the vampire lords of the midnight world.
351646 views29757 likes
A tiny thumbnail of the cover art for the comics series Chuck Dixon Presents: Adventure
Chuck Dixon Presents: Adventure
116 episodes
by The Legend Chuck Dixon
Chuck Dixon Presents: Adventure is a historical series of restored adventure comics from the Golden Age that have been personally selected by the legendary Chuck Dixon.
71453 views10180 likes
A tiny thumbnail of the cover art for the comics series A Mind Programmed
A Mind Programmed
71 episodes
by Vox Day
The Greater Terran Ascendancy finds itself facing a historic crisis when the Shiva-class cruiser ATSV Rigel goes missing during a routine patrol through the Kantillon sector. Fortunately, the Ascendancy Intelligence Directorate's top operative, Daniela York, is on the scene.
48314 views1842 likes
A tiny thumbnail of the cover art for the comics series Full of Eyes
Full of Eyes
70 episodes
by WisePathBooks
The purpose of this series is to help you see (by faith), savor (as all satisfying food to your soul), and sing (in all of life) the beauty of the One True God as he is revealed in the crucified and risen Jesus throughout all of Scripture. This is not an arbitrary goal since the God for whom we—and all things—exist is communicated to his creation with definitive authority in the incarnate Son (John1:14,18), and with climactic finality at the cross (John 8:28, 17:1,5). The implication that derives from this truth is simple and yet, like the wardrobe in C.S. Lewis’ Chronicles of Narnia, contains worlds of glory within it: if we would know the glory, the beauty, the identity of the One True God, we look to the resurrection-illuminated cross of Jesus Christ. - by Christopher Powers (www.FullOfEyes.com)
26265 views1535 likes
A tiny thumbnail of the cover art for the comics series The Thanesman Chronicles
The Thanesman Chronicles
27 episodes
by V. A. Boston
Betrayal. Brotherhood. Romance. To the half-fae Asgradi, loyalty is the chieftain of virtues. When the unthinkable happens and his own council betrays him, High Thane Witheric responds with the even more unthinkable: seeking help from the inferior race of humankind. With only his closest friend and right hand man, his Thanesman Restag, at his side, Thane and Thanesman risk the coming winter, the monsters of their wild Northlands, and their own people’s blood wars, racing south for sanctuary. Will they reach help or fall to their brutal lands? And if they do survive, what future awaits them in the human-ruled south? Find out in the first book in The Thanesman Chronicles.
3630 views
A tiny thumbnail of the cover art for the comics series Quantum Mortis
Quantum Mortis
73 episodes
by Vox Day
The independent planet of Rhysalan provides Sanctuary to 1,462 governments-in-exile. It is the responsibility of the Xenocriminology and Alien Relations department of the Military Crimes Investigation Division to keep a firm leash on the hundreds of thousands of xenos residing on-planet. Assassinations, revolutions, civil wars, and attempted planetary genocides are all in a day's work for Chief Warrant Officer Graven Tower, MCID-XAR. In addition to a missile-armed aerovar, his trusty Sphinx CPB-18, and MCID's extremely liberal policies concerning collateral damage and civilian casualties, Chief Tower is assisted by his extreme xenophobia as well as a military-grade augmented machine intelligence that believes it has found God. QUANTUM MORTIS is an action-packed Mil-SF mystery series.
114922 views11845 likes
A tiny thumbnail of the cover art for the comics series Riot Town, USA
Riot Town, USA
52 episodes
by Dr. Rev. D.B.R.
"You are now leaving flyover country." Riot Town is an original webcomic satirizing recent & current events, largely inspired by my experiences surviving a decade in Portland, OR. Follow on Gab: @RiotTownUSA
81089 views2657 likes
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Turgar came to another stake, but didn’t slow this time. He saw more queer skeletons, and more scattered gold, but kept climbing. Something heavy landed on his back, and clawed at his face from behind. He felt the handle of the torch being wrenched from his teeth, and then a horrible shriek tore at his ears.


The weight came off his back. The torch jiggled, but then was released. Turgar craned his neck around to look down behind him.


A bizarre form writhed in the flame shadows, skewered on Javo’s sword. Before Turgar could get a good look, Javo saw the creature more clearly than he cared to and shook it off his sword the way he might fling mud from a stick. The shrieking trailed off as the creature plummeted, hopefully to its death.


Krag cursed as another creature latched onto his leg. He grabbed hold of its head and tore it off, then smashed its skull against the rocky cliff and let it drop.


“Are you hurt?” Turgar called below.


“Just climb!” Javo said. “Find another ledge so we may face these fiends with steel!”


They passed another stake through a link. The chain vibrated.


More creatures came at them, growing more fierce with each attack. Skeletons and gold grew thicker as they ascended, though they paid little attention now.


They passed another stake. The chain quivered.


Turgar reached a ledge and, sinewy arms pulsing with the strength of great springs, vaulted up to land on its bone-covered surface. Immediately, several of the ghastly beasts latched onto him at once. Sharp claws and fangs sunk into leather and flesh. He transferred the torch from mouth to hand just as a creature grabbed for it again. His other gloved hand drew his single-edged sword and swung it at the swarm of foul terror trying to rip his flesh asunder.


Javo hoisted himself up, followed by Krag, and fell upon the vile beasts. Javo cleaved them in twain with his double-edged longsword, while Krag used bare hands to snap, break, and crush until Turgar was free of them.


“Triangle!” Javo barked.


The three warriors faced outward in three directions, their backs toward each other. Javo pulled the heart-shaped shield off his back with his free hand, and thrust his forearm through the straps. Krag also had a shield — a huge round one — strapped to his back, but he left it there, reaching underneath it instead. He pulled out the great two-handed axe, which he normally wielded in one huge fist. As he sometimes did when the odds against them were considerable, his other hand pulled out his warhammer.


Visor slamming down into place, Javo’s helmet swiveled to the side toward his friend. “Your bow, Turgar! Quickly!”


The desert warrior, descendant of generations of proud horse-archers, realized his friend was right —the fiends were far enough at bay now that he could sheath his sword and use arrows to keep them there. He was, perhaps, better than average in melee combat, but unsurpassed with ranged weapons.


In a few heartbeats Turgar had his first arrow nocked, the torch transferred to Javo, who held it with his shield hand.


One creature landed, facing their triangle. Then another. Then three more. Then five. Five more. Nine. Thirteen. They kept landing until they formed a solid, grotesque wall surrounding the warriors.


They advanced, the circle tightening.


The creatures walked on something like the hind legs of goats, but with monkey feet. Long, spindly arms snaked out from their shoulders, with hands like a bird’s talons. Vein-webbed membranes, in multiple layers, extended out from each side of their backs like women’s fans, buzzing so fast as to blur when in flight, collapsing and folding against their sides upon landing. Their heads resembled the heads of lizards. Also reptilian was their skin, and of a strange dark green that seemed to absorb light more than reflect it. Their eyes were thin, horizontal slits in bulging, scaled sockets.


The fiends appeared furious, their gruesome eyes darting first to the glowing torch, then to the humans, then back to the light. In unison their mouths opened, forked tongues slithering. But instead of a collective hiss or another shriek, what came out was a rhythmic, monotonous chant.


The words of the chant were unknown to the three warriors, but so powerful and intoxicating that their lips moved involuntarily to duplicate the sound.


Krag’s yell began as a low growl, then built into a savage bellow, drowning out the chant. Turgar blinked his eyes and let his arrow fly. It pierced a reptilian head, right between the eyes. The fiend fell over backwards, shrieking. Before it hit the ground, he nocked another arrow, drew and let fly. When his third arrow found its mark, the chanting stopped.


The fiends charged at full speed.


“Come to me!” growled Krag. “My steel thirsts for your vermin blood!”


He longed to meet them headlong in a berserker’s rush. His nervousness about the eerie darkness and fear of possible magic was gone. These creatures, hideous and unnatural though they were, could be touched; therefore they could be slain. He willed his feet to stay planted, lest he leave the back of one of his comrades exposed. When the wave of attackers came within range of his gigantic arms, both his weapons swung downward.


The warhammer crashed into a fiend’s head, splintering skullbone, pulping the brain, which squirted out its tiny ears. The great axe split another from shoulder to crotch. Another fiend, intending to bite into his flesh, instead shattered its teeth on a suddenly blocking hammer head, while the axe cut through the midsection of two more attackers.


Turgar could shoot arrows at an incredible rate, and at this range even a novice archer couldn’t miss. But there were so many fiends pressing in so quickly, one

closed with him even as he launched a shaft into another. He kicked it hard in the belly and cried, “Left!”


The three warriors shuffled leftward and the triangle rotated. Javo’s sword swung over from the side and chopped the head off the fiend attacking Turgar.


Javo used both edges of his blade efficiently. He lashed left and right with short killing strokes. His accuracy was machine-like, and he used just exactly enough energy to fell each attacker. He only thrust with the sharp point at the rare instants when a single foe faced him. He sometimes used his shield as a weapon, but mainly kept the fiends at bay with it while they grabbed for the torch, until Krag’s warhammer crushed them or his own sword was free to hack them down.


As skillful as Turgar was with the bow, was Javo with sword and shield. As skilled as both of them were with their weapons, was Krag savage and unstoppable.


Every time a fiend fell dead, it seemed another landed on the ledge to replace it.


Turgar felt the bundle of arrows thinning in his quiver. It alarmed him that his shafts were running out, but his enemies were not.


Suddenly, the mist swirled as if caught in a tornado. A tremendous roar echoed off the side of the mountain and into the night. An animal roar, like a lion, only louder.

Fiends in the Flame Shadows panel 3
The Gryphon of Tirshal series cover
Fiends in the Flame Shadows episode cover
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The Gryphon of Tirshal

Created by
author avatar
Henry Brown
Infants are disappearing in the dark of night in Sir Javo's native land of Cemar. He and his two mercenary comrades are hired to slay the beastly culprit--if it can be slain. It's been common knowlege for some time that a winged lion atop Mount Tirshal is responsible for the abductions. Before they even reach the peak of Tirshal, Javo, Turgar, and Krag the Wrecker will find themselves surrounded by paranormal horrors. Chronological order notwithstanding, this was the first Tale of the Honor Triad--a series of sword-and-supernatural fables set in an alien world's dark ages.
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