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A tiny thumbnail of the cover art for the comics series Rebel Dead Revenge
Rebel Dead Revenge
151 episodes
by Gary Kwapisz
The Devil's plan to destroy America with an army of fallen rebels lacks only one thing to succeed... a general of genius to lead them. Then Stonewall Jackson dies. The real story of the Battle of Gettysburg can finally be told, and this time it has zombies!
139991 views10686 likes
A tiny thumbnail of the cover art for the comics series Three of Cups
Three of Cups
45 episodes
by Seashell Bear
What if life was the adventure? Rose has always wanted to be a bard. A musician who inspires emotions by infusing her song with just a thread of magic. The course seems clear. Attend Bardic College in Splendor, the biggest city in the Realm, and graduate their four-year course. It seems easy enough. Along the way to Splendor, Rose meets Bosra, a grey-skinned giant-kin woman who is leaving her adventuring days behind her. Most adventurers don't retire. They either die as heroes or become villains. She intends to enjoy the fortune she's made in the most luxurious place she knows, the city of Splendor. Valentina, princess, contemplates whether there is more to life than what she is accustomed to, when Bosra and Rose find respite to the coffee shop she spends her free afternoons at. One conversation leads to another, and before she knows it, she's encouraged to step out of her gilded cage. Until those who built the cage come to drag her back. A cozy fantasy story.
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A tiny thumbnail of the cover art for the comics series Chuck Dixon Presents: Adventure
Chuck Dixon Presents: Adventure
116 episodes
by The Legend Chuck Dixon
Chuck Dixon Presents: Adventure is a historical series of restored adventure comics from the Golden Age that have been personally selected by the legendary Chuck Dixon.
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A tiny thumbnail of the cover art for the comics series Paper Doll Veronika
Paper Doll Veronika
171 episodes
by Mary MacArthur
Veronika Bosch, who's never left her father's estate, has to go on a journey when envious animals kick her out. Half collage, half puppetry, a fairy tale adventure made with hand-drawn paper dolls.
90151 views8337 likes
A tiny thumbnail of the cover art for the comics series Vegfolk Fables
Vegfolk Fables
221 episodes
by Codex & Q
We tossed ‘Bone’, ‘VeggieTales’, and a wee dram o’ whiskey into the blender, mashed the humor button, and poured the story onto the Web. With a splash of Oz and a sprinkle of Narnia, Vegfolk Fables is an all-age-friendly fantastical adventure. No vegetarians please.
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A tiny thumbnail of the cover art for the comics series Spacekraken
Spacekraken
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Space Kraken is a webcomic based on the science fiction and super science happenings surrounding a mad scientist and house guests from beyond. And also, some side-trips into comic super heroes and other topics where they intersect with the occasional lab accident.
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A tiny thumbnail of the cover art for the comics series FULLSTRIKE!
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A tiny thumbnail of the cover art for the comics series Chateau Grief
Chateau Grief
429 episodes
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Technically it's only kidnapping if she tries to leave.
287467 views31282 likes
A tiny thumbnail of the cover art for the comics series Rebel Dead Revenge
Rebel Dead Revenge
151 episodes
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The Devil's plan to destroy America with an army of fallen rebels lacks only one thing to succeed... a general of genius to lead them. Then Stonewall Jackson dies. The real story of the Battle of Gettysburg can finally be told, and this time it has zombies!
139991 views10686 likes
A tiny thumbnail of the cover art for the comics series Three of Cups
Three of Cups
45 episodes
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What if life was the adventure? Rose has always wanted to be a bard. A musician who inspires emotions by infusing her song with just a thread of magic. The course seems clear. Attend Bardic College in Splendor, the biggest city in the Realm, and graduate their four-year course. It seems easy enough. Along the way to Splendor, Rose meets Bosra, a grey-skinned giant-kin woman who is leaving her adventuring days behind her. Most adventurers don't retire. They either die as heroes or become villains. She intends to enjoy the fortune she's made in the most luxurious place she knows, the city of Splendor. Valentina, princess, contemplates whether there is more to life than what she is accustomed to, when Bosra and Rose find respite to the coffee shop she spends her free afternoons at. One conversation leads to another, and before she knows it, she's encouraged to step out of her gilded cage. Until those who built the cage come to drag her back. A cozy fantasy story.
16398 views
A tiny thumbnail of the cover art for the comics series Chuck Dixon Presents: Adventure
Chuck Dixon Presents: Adventure
116 episodes
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Chuck Dixon Presents: Adventure is a historical series of restored adventure comics from the Golden Age that have been personally selected by the legendary Chuck Dixon.
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A tiny thumbnail of the cover art for the comics series Paper Doll Veronika
Paper Doll Veronika
171 episodes
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A tiny thumbnail of the cover art for the comics series Vegfolk Fables
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A tiny thumbnail of the cover art for the comics series Spacekraken
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A tiny thumbnail of the cover art for the comics series FULLSTRIKE!
FULLSTRIKE!
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Duster Fullstrike is the master of The Explosive Punch. He'll take on any dangerous job, so long as you can pay him with a secret technique.
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A tiny thumbnail of the cover art for the comics series Chateau Grief
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Eibhlin returned to the inn right before sunset, when the solemnity of Holy Day lifted with festivity. Pubs and taverns flowed with free—or in less pious establishments, cheaper—drink, and laughter echoed in the evening air. The innkeeper’s wife beamed as Eibhlin’s entered, and the girl could barely finish dinner before the master of the house asked her to make good on her promise. Late into the night she sang and played for the packed inn. Epics, tragedies, comedies, bar songs, even a few requested hymns, Eibhlin no longer needed Mel to guide her fingers for some of them, except on more advanced bars, and her own voice rang out and above the others. Morning found several men still sleeping across the tables and chairs and floor. Most had gone home during the night, and those few who remained either had no wife or had forgotten to fear her during the singing and camaraderie forged by drink and song. The master and his wife were slipping between tables, cleaning what they could, when Eibhlin emerged from her room, tired but packed and ready.


The wife looked at Eibhlin’s bag. She asked, “Did ye find what you were looking for?”


“Yes,” said Eibhlin, who felt the keys tingling against her skin.


“Then ye’re going now?”


“I can’t stay.”


“Ye won’t tell us anything?”


Eibhlin only smiled and shook her head.


“Well, at least come by and play for us every now an’ again,” said the woman, her husband giving a gruff second.


Eibhlin addressed the innkeeper, “Before I leave, here’s the cost for last night. I forgot to pay it before.”


The master shook his head. “Last night’s music was enough. Best ye get goin’. Gonna be a scorcher today.”


Eibhlin stared at the older couple and saw a shine in their eyes that was somehow familiar and, like Vi’s voice the day before, filled her with sorrow and longing. “Okay. Thank you,” she said. “If I ever make it back here, I’ll definitely stop by.”


She waved at the two as she walked through the still-waking streets. That last morning in the city felt just like her first, she realized. She had come, played an enchanted instrument, met a fae, nearly lost her life, and now had a second fairy key. A lot had changed. And yet nothing had. The next day, everything returned to how it always had been.


“I’m pretty unimportant, aren’t I?” she murmured.


“How so, Milady?”


“Well, it’s just, growing up in a town like mine, everyone is important. Something changes for one person, and sometimes it’s almost like everything changes. But here? Here, it doesn’t matter what sorts of adventures you have. Travelers come; travelers go. Everything goes on as normal,” she said.


“Hmm. Yes. Such can be the case with towns and cities. The more people you have around you, the more distant you become and the more insignificant you feel. Though I would hesitate to say the latter is as true as the former. As the saying goes, a single gust can change the aim of a thousand arrows. Do not overestimate your existence, but do not take it for granted, either,” said the instrument.


They passed through the gate by midmorning, and Eibhlin wandered a bit away from the city, making sure she was out of sight, before sliding the key into the compass face. She turned it, the lock clicked, and the ribbon of light shot out and away quicker than thought. Eibhlin took a leisurely pace in following.


Surf pounded against sand, and the salty wind played with her hair and clothes without obstructive crowds or invasive scents. The girl removed her shoes and felt the sand melt beneath her feet at the ocean’s summons. “Come home,” it said. “Come home.”


Not yet.


Soon. But not yet.


For now, she chased that golden thread along the border of the world.


The compass led to the cave where she had arrived from the elven country. However, the needle pointed through the black, deeper into the cave.


“Keep the keys out,” Mel told her. “They will give some light.”


Eibhlin took out the keys, and their glow looked like twin stars inside that cave, creating a small area of light in front of her. She journeyed into the dark. Down, down they went, leaving both day and night behind. Here in the cave, neither sun nor moon existed, only the stars shining upon Eibhlin’s chest. Sound vanished except for the scuffle of shoe on stone. The smell of the sea lingered, but the walls felt dry. The ocean would not reach that part of the cave for several more hours, if it did at all. In the meantime, they went down, down, down through the earth.


And the deeper they went, the longer they passed through unchanging darkness, the more unnerved Eibhlin became. The sun. She had never known before how much she loved the sun. Not until knowing that darkness pressing around her. She held the keys tightly, as though they were candles in danger of going out. So long as the keys stayed alight, the darkness could not touch her. They would keep her safe. Safe until the ascent, when she could return to the sun.


But down they still went. Deeper and deeper. Down into darkness and silence.


“I wonder why she put two doors in one cave,” Eibhlin whispered.


“Most likely for convenience,” the kithara said quietly. “Fairy doors can only connect like things, such as a rock by water with another rock by water. If she has two destinations she can link in the same area, it saves time looking for another match.”


“That sounds so troublesome,” said Eibhlin.


Eibhlin imagined the instrument shrugging as it said, “Not really. The hardest part is keeping track of what ‘like things’ means between materials. For instance, with wood, geography does not matter, as it does with stone, but it must be the same kind of tree, such as two beech trees. When problems really start is when inattentive people of any race or nation accidentally use a fairy’s door in their crafts. Indeed, there are more fairy doors just sitting in their homes than people realize. It can be a source of either amusement or consternation, depending on the fairy, neither of which tends to lead to good results. Not to mention when the unwitting owner accidentally falls through the door. Trust me, Milady, when I say the crafting of a fairy door is the least troublesome part about it.”


The two fell back into silence, and the darkness continued hugging their light, sneaking into Eibhlin’s heart, filling the silence with its terrible whispers.


Just then, Eibhlin slipped. She dropped to the cave floor, and Melaioni scraped against the wall and hit the floor with a sickening sound. Eibhlin hurriedly brought the kithara into her line of sight, her voice echoing in the gloom. “Mel! Are you all right?”

Departure and Darkness panel 3
Fairy Door series cover
Departure and Darkness episode cover
18K views • 978 likes
8 comments

Fairy Door

Created by
author avatar placeholder
V. A. Boston
After years of neglect from her father, Eibhlin has had enough. But when a purse of infinite gold, a fairy, and a trade shatter what little relationship she has with her father, she resolves to set things right. Aided by a magic compass and a talking instrument, she now seeks three magic keys and their magic doors to find the fairy once again and recover what was lost. She broke their relationship. Now, she’ll brave the Fae to fix it. If she can get there. From the fantasy tradition of The Chronicles of Prydain and The Hobbit comes a tale of love and redemption perfect for fans of all ages.
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Departure and Darkness cover art
Departure and Darkness
168 views • 16 likes • 0 comments
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